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Most hated move?

Easily the evasion raising moves. They’re rare enough for you to not want to put counters against them on your team’s move slots, but still common enough to give you headaches in every playthrough where you don’t remember which trainers had the moves.
 
Its definitely Surging Strikes/Wicked Blow. Always crits so you can't raise your defense or lower their attack to counter, very high base power, and can't even counter rapid strike with a focus sash. And of course, it breaks protect. You know, the same effect that was so powerful they made feint only have 30 BP?
 
Another move, or rather category, I don't like are the recoil moves (ie: Double-Edge and its clones, Wild Charge, Take Down, etc), as they lean too much into the "high risk" side of the high risk/high reward equation. Unless one has a way to mitigate/offset the damage (ie: recovery moves, Shell Bell, HP-draining moves, etc) or completely negate it (ie: Rock Head) then I try to avoid them and prefer "safer" options. That being said, however, they sometimes end up falling into necessary evil territory, especially if the Mon generally is lacking in other options or the alternatives aren't great (ie: Luxray, Emboar, and Staraptor generally don't have many other strong options for STAB moves, with options like Spark, Fire Punch, and Aerial Ace being almost laughably weak compared to Wild Charge, Flare Blitz, and Brave Bird). And in the case of White-Striped Basculin into Basculegion they really become a necessary evil, since the only way to evolve it is through taking a certain amount of recoil damage (with the added caveat of not fainting or the counter gets reset). I know recoil moves are powerful and tend to be staples in certain moveset (especially competitive ones), but they're too high risk for my tastes unless I have a way to offset or negate the recoil damage, and even then I'm cautious in using them.
 
swagger exists purely to be nothing but a dick move. if an opponent uses swagger on you, your pokemon better be a special attacker or you better hope the game's rng rolls in your favour to not have your pokemon attack itself cause the resulting damage hurts. not to mention the loss in free turn that can very easily shift momentum to your opponent's side.
 
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